![]() ![]() None of them really discuss time in depth and what it means to timestamp everything in order for the server to perform lag compensation specifically. It is *not* lag compensation or "server-side reconciliation with the client" depending on which phrasing you wish to use. Example - gabrielgambetta talks about reconciliation however it's really *client-side reconciliation with the server* like I have now. Some are talking about different implementations, or parts of one another. The terms used in each are actually kind of loose, I'd argue some of them don't line up with each other. I've found a bunch of articles - gafferongames, gabrielgambetta, valve's wiki, Overwatch & Halo Reach GDC presentations, Qing Wei Lim's writeup But, once you start having more players from all over, with different connection speeds, things will fall apart because there's no lag compensation or sense of "time" on the server's simulation. This is fine and dandy for a really simple game, maybe two players. ![]() The client who sent the input in step 1 receives the acknowledgement, looks at the sequence number in its history of inputs it stored, then replays any unacknowledged inputs that have accumulated since that was sent. It just consumes inputs as soon as they show up, and then sends the real position back to the player (with the sequence number) and any other players so they can render this player's new position. Halo reach inetwork lag update#The server processes the input on the first update when it becomes available, hence I'm calling it "greedy". In the mean time, it performs the input as if the server already has. It stores that locally, and waits for the server to acknowledge it. The client sends inputs to the server with a sequence number (or command number). Continued abuse of our services will cause your IP address to be blocked indefinitely.I have a basic "greedy" server authority architecture with client side prediction and reconciliation. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine. ![]() There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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